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Photoflow gimp
Photoflow gimp








  1. #Photoflow gimp how to
  2. #Photoflow gimp download

Instead the highlight information is still there, but some of the RGB channel values fall outside the RGB display channel value range of 0.0f to 1.0f. But the highlights aren't really blown (that is, clipped to 1.0 in one or more channels). The image in Figure 3 clearly has "blown" highlights in the sky. Then use "Colors/Exposure" to add one stop of positive exposure compensation - Figure 3 shows the result.

  • Make a copy of the "tree.png" layer, and label it "+1 stop exposure comp".
  • Then convert the image to 32-bit floating point linear precision: Go to "Image/Precision", select "32-bit floating point", and when the Dither dialog pops up, select "Linear light" (this ensures that the Normal blend mode produces radiometrically correct results).
  • Open tree.png with GIMP and assign the GIMP built-in sRGB profile (the image colors won't change a bit).
  • High bit depth GIMP 2.9/2.10 really is an "sRGB only" image editor, so it's best if you don't even try to edit in other RGB working spaces.

    #Photoflow gimp download

    Download tree.png, which is a 16-bit integer sRGB image.Steps 3, 4, and 5 describe the actual procedure: The worked example given below is broken down into five steps, starting with downloading the image. An inverse grayscale mask was used to keep the highlights from blowing out. Right: The same image after using high bit depth GIMP's "Colors/Exposure" at 32-bit floating point linear precision to add one stop of positive exposure compensation.

    photoflow gimp

    It might not appear to be the case, but this image is already very close to having out of gamut RGB channel values in the sky, and a simple Auto Stretch Contrast won't lighten the image at all.

  • Left: The original image, an interpolated camera raw file that was deliberately underexposed in camera to avoid blowing out the sky.
  • #Photoflow gimp how to

    A worked example showing how to recover shadow information using high bit depth GIMP's floating point "Colors/Exposure" Using high bit depth GIMP's "Colors/Exposure" to lighten the ground by one stop without blowing out portions of the sky. But unlike using Curves, using high bit depth GIMP's floating point "Colors/Exposure" doesn't clip RGB channel values and allows you to fine-tune the results by modifying and remodifying the layer mask until you are completely happy with the resulting tonality. This isn't exactly nondestructive editing because at some point you need to make a "New from Visible" layer. The same general procedure can be used to darken as well as lighten portions of an image, again controlling the effect using a layer mask.

    photoflow gimp

    High bit depth GIMP is my primary image editor, and I've used the procedure described below for several years as my "go to" way to modify image tonality.

    photoflow gimp

    The procedure is completely "hand-tunable" using masks and layers, and is as close as you can get to non-destructive image editing using high bit depth GIMP 2.9/2.10. This step-by-step tutorial shows you how to use GIMP's unbounded floating point "Colors/Exposure" operation to recover shadow information - that is, add one or more stops of positive exposure compensation to an image's shadows and midtones - without blowing out or unduly compressing the image highlights. But really these algorithms are special-purpose tone-mapping algorithms, which sometimes work pretty well, and sometimes not so well, depending on the algorithm, the image, and your artistic intentions for the image. Precanned algorithms for accomplishing this task are often referred to as "shadow recovery" algorithms. High bit depth GIMP's floating point "Colors/Exposure": much better than Curves for lightening the shadows and midtones of an image without blowing the highlightsĪ very common editing problem is how to lighten the shadows and midtones of an image without blowing out the highlights, which problem is very often encountered when dealing with photographs of scenes lit by direct sunlight.

  • A step-by-step example showing how to recover shadow information using high bit depth GIMP's floating point "Colors/Exposure".
  • High bit depth GIMP's floating point "Colors/Exposure": much better than Curves for lightening the shadows and midtones of an image without blowing the highlights.









  • Photoflow gimp